Misa500 UDK project

This is probably a temporary name and placeholder for this project.

Current downloadables (All require UDK to be installed already):

Just the source code (40k)
Full demo bundle (32 meg)
Just the assets (map and objects) (32 meg)
*** Remember to "fully load" Misa500 resources first, if you open in UDK Editor

First off, please note: This "misa500" project is not in minecraft. It does, however, use the highly realistic texture pack that many people like to use when playing minecraft:
Misa's Realistic Texture Pack

Video Sample: http://www.youtube.com/watch?v=8jVl4rY6nxk

The project can currently be described as a UDK(Unreal Development Kit) import of the Misa500 texture pack, with objects created from it.
The long term goal is to use even fancier, non-block objects; however, I'm not a 3D artist, so I gratefully am using Misa's great texture pack, along with boring standard-sized blocks, to get this project off the ground.

The code lets you place objects relatively easily with the UDK editor, and make your own levels with it. You can then pick up/place/interact with the same object "in-game"

At present (April 8, 2013), there are approximately 40 different types of object that can be selected and placed. Standard Object size is 48x48x48, so setting a grid snap to 16 units in UDK Editor, is helpful. However, there are some smaller-sized objects here and there. There is no hard constraint on what size objects must be.

See the top of the page, for where to download the .UPK file, along with source code.

Why start this project?

I can see the following potential benefits from having this in UDK:

TO DO:

Tips for working in UDK


Written by:Philip Brown
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